![]() ![]() None of this makes management feel like a burden, quite the opposite in fact: it feels right at home. ![]() It adds an extra layer of management in dealing more in-depth with staff members and the “behind the scenes” elements of running a park. Parkitect feels like a natural evolution of the roller coaster sims of old. That aside, there is so much to love here. I also wish you could “ride” the rides like in the later Tycoon games, but the beauty of Parkitect is that some modder has already taken it upon them to attempt to add such a feature to the game! Give me a button to do it automatically and let me get back to what I enjoy about Parkitect. I had no satisfaction of fixing this problem, just frustration. It’s not intuitive or remotely entertaining to make these adjustments, and it just gets in the way of what should be the “cherry on top” when designing a ride. I can’t tell you how many times my ride was at 2 7/8 height units when it needed to be at 3, which required about 25 minutes of frustrating adjustments to fix. Height markers are placed at various spots of the ride to keep track and they’re done in fractions, everyone’s favorite F-word. Alright, no big deal, just go back and adjust it slightly. Naturally, they need to be at the same exact height. You’re welcome.Īnyway, chances are you’ll have a ball creating your own zips and zooms on a coaster, only to realize the ending track won’t connect to the station. In fact, I did just that and you can download and use it here. But, if you want to recreate the bobsled track from Cool Runnings, you can do just that. When creating a bobsled coaster, for example, it’s important to manage the speed on the curves so that the poor riders don’t zoom out to their death. Coasters are split into different types like wooden, steel, stand up, wild mouse, and even bobsled, most with their own unique quirks. Nope! A small pop-up let me know that the new blueprint was ready to use shortly after I had “subscribed” to it on the Workshop.ĭesigning a coaster from scratch can be a blast, but has one major setback: the lack of an auto-complete button. ![]() I was completely prepared to save, reboot the game, and then place down the new coaster. The best part is, it’s possible to browse the Workshop while in-game, add something, and then use it almost instantly. In terms of coasters, there are also plenty more available on the Steam Workshop, made by community members. There are plenty of rides – both roller coasters and non-coaster attractions – to choose from. It could be attracting the next batch of park-goers, or saving up enough money to build the next big coaster - either way, something good is hopefully on the horizon. It’s the type of game that naturally leads the player to set smaller, incremental goals for themselves and always have something to look forward to. It has absolutely devoured my time without me even realizing it. On a more serious note, Parkitect has some serious nostalgia vibes, but it absolutely stands on its own as a major player in the genre. So naturally, the first thing I did was try and take a park-goer and throw them in a pit way off the beaten path. Both are fine games in their own right, but I think most people, myself included, have fond memories of playing around with the minutia of managing parks back in the RollerCoaster Tycoon days of old. The former is more oriented towards the management side of theme park design, while the latter was a creative playground that was light on everything else. ![]() Parkitect does a great job of delivering where Planet Coaster did not. Now that the wait is over, it’s time to dive in and charge to use the bathroom! I held off on Early Access because I didn’t want my first impressions to be potentially soured. I’ve been following the game pretty closely, reading the updates on Steam and eagerly anticipating this day. Well, about two years later, that shape is solidified and the game has left Early Access. The roller coaster sim you’ve been waiting forīack when I reviewed Planet Coaster, I brought up that Parkitect was just starting to take shape. ![]()
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