![]() ![]() Especially after the Google Lunar X Prize is won, I would predict interest in space will spur the development of new games about it. Just hold out a little while longer, and space titles will start pouring in. The cost of spaceflight is coming down, and in a few years commercial spaceflight will be developed enough for games based on real technologies to come about. Space flight is finally coming closer to a reality in the ways it is depicted in these games. If I remember correctly it is over a year old, their site was redone though so it says August 12 for anything from earlier than the new site. Oh yes, and seamless player controlled landing on those procedurally generated planets.Īnyway, enough of my rambling, on to the links!Īnd heres a link to an old video demonstrating going down to a planet. Scale in Infinity will be correct (planets are thousands of kilometers across). Massive? of course, no single person could hope to see 1% of the universe, which is a good thing as far as I am concerned. No choke points, which means no Eve style gate camping. Newtonian physics, player built outposts, yada yada yada. The game will take place entirely in our galaxy by the way. Not entirely sure of the exact figure, but I've heard theres gonna be around 100 million star systems, and will be very similar to our galaxy in composition. While there will be some custom built solar systems (like earth's system) most will be procedurally generated. ![]() It looks like it is shaping up to be an excellent game, the engine is almost done by the looks of it (the engine is being done by a single guy!) and as of last I've seen, he has started working on modeling the Earth. Infinity, currently WIP, I would estimate a release date sometime in 2010, so dont get your hopes up for it anytime soon. a huge list of all who have existed, all who exist and all who will exist. To few good modder there and too much good coder/programmer. it is full of potential but they use 3Dmodels who sµck ( Vegas, not Sins ). It was my only space game for Linux until Sins was coming. they are working to a migration on the Ogre engine who is full of promise. limit for capitalship is around the 50k poly who is more that the double that sins allow. nothing stop you to import a model a use it in the game. and it is free !!!Īnd is you wish, you have some total conversion mod for it. I looked it up and saw that it came out around eight years ago - not exactly the "new" game I was looking for. I just wish somebody would pick up the spaceship sim genre once again, though. I think it would be a lot of fun to see the Sins universe from the bridge of a single vessel, such as a Kol battlecruiser. What is more, now that we've seen the excellence that is Sins, a game that will only get better and more epic as it matures with these expansions, the Sins universe would seem to be a natural setting for such a game. Perhaps Stardock/Ironclad would be the ones to do this? Both companies seem to love their space-based games. With today's computational abilities, a gamer could literally walk the corridors of his ship, interact with his crew/systems and engage in detailed patrols (again, basically Silent Hunter). After playing Ubisoft's excellent Silent Hunter series, I think a similar, space-based game could be awesome. I would love to see some company take a crack at this forgotten genre once again. EVE does offer command of large ships, but while configurations can be quite complex, you really are still only operating a ship of one. Star Trek Bridge Commander was decent, but it is quite long in the tooth now (but it did have the right idea). There was Battlecruiser 3000 AD, but that was a disaster. There have been a steady trickle of Wingman-type games (with Jumpgate Evolution being the most recent), but those are more about single seat craft and dogfighting. In the world of 32-bit gaming, we haven't really seen a good starship simulator. Even though it was a simplistic game by todays standards, it still had all the essential feature: navigation, tractor beams, marine boarding parties, damage control, phasers and photons torps, mines, etc. You could earn ranks and medals by completing successful patrols and such. It was a game that took place in a Star Trek-like universe where the player was put in charge of a warship. The last good one I played was back on the 16-bits and was called Starfleet Command I. ![]() By that, I mean a game that puts you in command of a full-fledged, space-going warship. After scratching my head, I realized that one genre we haven't seen in a long time is the starship simulator. I was on another site and we were discussing the types of games PC gamers want but can't have because no one is making them anymore. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |